Friday, January 25, 2013

New Creature the Wormhole Entity

January 25th, 2013 Long hours toiling over the raw code of my game has produced a new lifeform. The wormhole entity. Traveling the great distances between the stars is a slow and inefficient way to reach a destination. With some futuristic warp drive technology the space ships in my game will open a wormhole that folds space and connects two points in space together with a vortex that you fly through. This wormhole is, unfortunately for the player, the home of an energy worm which is nigh indestructible and relentlessly pursues the player to feed on his energy shield and burn up the ship. The beast has 5 energized tentacles, 3 trail behind propelling him on, while the remaining two tentacles stretch outward to capture your ship in its deadly embrace. The narrow tunnel of the wormhole is surrounded by raging energies which also cause damage, so not only do you need to evade this pack but you need to do it within a narrow strip of safe area. So the player is left with two options, dodge like crazy and run for it or shoot your way through an unkillable regenerating monster from beyond.

Thursday, January 24, 2013

New Video of the early Alpha build

January 24, 2013

Todays posting is a good one. I have a new gameplay video up.

the next part I'd like to work on is making individual levels for each planet and the navigation menu to go between them. So far everything takes place in one of my test rooms. one for a planet and one for an asteroid field.

I'm still trying different things for the user interface, it's very rough at the moment. I have some code for text windows I need to integrate into the game and I'm working on pop up menus like an inventory and a ship status window

recent changes.

-planetary gravity

-effect showing damage numbers on a hit

-different color damage numbers depending on type of damage and target

-new graphics for the armor and shields healthbars onscreen

-fully working asteroids that break down into smaller chunks when destroyed

-fully working comets with gaseous trails

-2 weapons are working, the laser blaster and explosive seeker missiles

-new enemy AI routines including 4 types of weapon and both offensive and defensive maneuvers. but it's still buggy as hell.

LINK- LINK -LINK (wtf I cant figure out how to change my link color)