Sunday, February 24, 2013

Hard Work And Long Hours

Shout out to Pok for contributing this badass Moon photo for me to use in the game

I have devoted so many hours to this game. I can hardly believe it myself. I'm counting all the hours spent watching youtube video tutorials of programming in GML, as work. Research. Long hours bent over my mouse and keyboard has taken it's toll on my body. And sitting is possibly the worst form of inactivity. Bad posture is a problem too if I sit for long stretches. Sometimes you have to suffer for your art, just a little bit.

So this is the solar system, the planets spin around the sun, you can choose to travel to any of the planets or the asteroid belt, you can see small ships orbiting the planets.

New features being implemented. Here you can see the missile system in the top left. When you fire a missile, a number of missile slots go into reload mode. The game has a variety of missile types. You can switch to any type you have unlocked. The basic rocket uses 1 of 8 shots so it's almost rapid fire. The upgraded guided missile costs 2 of your 8 slots. The next one is a clusterbomb, it costs 4, so you can only fire a couple of these at a time. Then the big nuke is last and it costs 8 missiles, it uses all 8 of your missile slots up in one big shot. The communications system is popped up at the bottom right. It slides out from the right side of the screen when you receive a message. It's got a pleasant old-school RPG style text scrolling. and the star base is there at the center. The base handles repairs, refueling, buying weapons and upgrades. turning in resources for game credits to upgrade the ship. Giving missions. etc.

Here you can see the radar at the top right, it lets you see about twice as far as what is onscreen and can be static or relative direction. A comet flying by, nice trail effects there. The yellow burst is the flash from a small nuke. I modeled and animated some nice little missiles to replace old placeholder graphics. The asteroids physics are working really well. You can launch a nuke at a big asteroid, which fractures it into chunks and pummels those chunks into pieces which fly away from the blast radius. Huge damage is done all around it with colorful damage numbers popping from everywhere. The ship you fly has a shield so you can actually bump the asteroids to move them around wherever you want. The asteroids can damage enemy ships so you can use an asteroid for cover and then launch it at the alien ships.

This last one is a peek at the boss that hangs out in the asteroid belt munching on anything that moves. Asteroids don't even slow it down. And it's bite is very lethal.

Saturday, February 2, 2013

New Video Clip posted today

February 2, 2013

Link-> ALPHA BUILD 13 VIDEO <-link

here is a new video of the alpha build version 13 of my space game. The framerate is bad while running the screen capturing software but generally runs at a smooth 30 FPS. I've been adding weapons in. As it stands now there are 3 strengths of laser red, blue and green, a minigun, rockets, guided missiles, nuclear missiles, storm missiles that break into ten smaller guided missiles and magnetic mines. 9 weapons so far. As far as levels go, the entire local solar system is explorable and it's full of asteroids and comets and aliens which can be shot to bits and harvested for resources. The hyperspace wormhole is working right most of the time. I guess the next step will be to design a whole bunch of different ships that the player can encounter.